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Category 9, Topic 74
Message 81 Sat Dec 26, 1987
HTCOLONNA at 13:37 EST
I think I can help some with character strategies. First of all, your front
2 characters should be fighters first and foremost, to absorb and fight well.
But you should use their wizard and priest abilities for things like light
spells and the weaker healign potions. Why waste your real magic users' mana
on these things? Your fighters should soon be able to cast the light spells
and weaker healing potions.
Your third character should be NINJA/WIZARD. This is because a Ninja shoots
the arrows. A fighter MUST be on the front line, and so a fighter is wasted
in the 3rd position. Plus if one of the front fighters is in trouble, you can
switch him with the Ninja character.
But develop the Ninja's wizard spells so he can cast those fireballs.
Your last character should be Wizard/Priest for taking care of everyone
else. However, he's weak so I always give him a shield.
Finally, Wuuf has the highest mana (I think he starts with 30 or 35) so I
use him as my wizard/priest. He's been very effective. (that's the dog by
the way).
And I like the character who has skills in all the areas - NINJA, FIGHTER,
WIZARD and PRIEST. I forget his name, but he's wearing green in the beginning
and he's Duke of something.
Finally, I've also had GREAT success with Azzizzi. She's the black
barbarian woman. She's mean as *&&* with an axe, I tell you. I've gotten 122
hits from her with an axe and one of the more powerful commands that she gets
later with the axe.
One thing I'm having problems with is deciding how to clothe the characters.
Azzizzi, for instance, is nearly stark naked....and I don't know if the pants
I put on her and the mail I replaced her little bra with is protecting her or
hindering her. Does anyone know much about clothes?
----------
Category 9, Topic 74
Message 82 Sat Dec 26, 1987
M.DEVLIN [Mark] at 12:35 PST
Thanks a lot Henry... I love the puzzle in the Guardian room thingy, very
ingenious! How do you get passed the pit in that one area where the words
say: Cast <forgot> ... Cast <forgot> for Might (something like that)...
Now, Capt. Cook, I'll leave you Email about the rock monsters (I thought they
were rust monsters at first, 'til I got Sonja killed by one).. HOW DO YOU USE
ALEX'S LOCK PICKS?!?!?!?!?!?
----------
Category 9, Topic 74
Message 83 Sat Dec 26, 1987
D.KAMBER at 15:34 CST
WOW, what a game!! I have been playing and have gotten stumped on a few
points, would appreciate some help E-Mail if necessary. 1. What good is the
rabbits foot? 2. Is there any purpose to THE MATRIX, if so how is it
navigated? 3. How do I get into the door straight thru in the ROOM of the GEM?
etting a bit frustrated, thanks!!
----------
Category 9, Topic 74
Message 84 Sat Dec 26, 1987
J.M.MESA at 18:05 EST
About the lockpicks: A friend of mine talked to Doug Bell the designer behind
Dungeonmaster, he said the lockpicks were originally designed to be used to
open chests. However, this feature was later taken out (you may have noticed
you can't find lockpicks). They forgot to remove the lockpicks from Alex
Ander's inventory. Just chuck those lockpicks at your favorite monster.
By the way there is a rust monster on level 8, does some damage to weapons and
shields.
Here is my favorite way to commit suicide: Stand in front of a wall and cast a
fireball(does upwards of 200 points of damage to each character and you get
to see the screen light up).
----------
Category 9, Topic 74
Message 85 Sat Dec 26, 1987
HTCOLONNA at 18:51 EST
That's funny, I walked into my own fireball today also. OUCHEE!!!!
----------
Category 9, Topic 74
Message 86 Sat Dec 26, 1987
M.DEVLIN [Mark] at 16:38 PST
Fireball...those are those big green things, right? Oh yea, what is this
spell: ZO? I've cast it as LO ZO, and MON ZO, it spits out a three/four-
colored ball, and when it hits a wall BOOM!!! Big splatter! (especially with
MON)... But it doesn't seem to do any damage...oh yea, another thing I like:
just about anything is a weapon! (read: doors, pits, etc)
Here's something I'd like to see for DM: a maze maker! What would a DM be if
he couldn't make his own dungeon!?!?! (maze, above, should be DUNGEON) Anyone
plan on writing a cheat program for this game?!?!? I wanna see level 1E9! :)
----------
Category 9, Topic 74
Message 87 Sat Dec 26, 1987
P.DRABIK at 20:57 EST
Tried experimenting with fireball and fryed three of my party in a dead end.
I guess I didn't expect it to work. Learn by doing right.
Has anyone tried using the rope that one of the characters have in the
beginning. After about 20 hours and not being able to open the gate after
the mummy prisoner, I am wondering if I should start over.
Help anyone, E Mail would be great. I should learn how to use it.
Anyone find the room with "TIME IS OF THE ESSESENCE" necessary? I can't get by
that pit after the hidden door. I am wondering if a rope would allow going
up at the end of the passage in that pit. Of course, a new party would be
needed to try that.
Signed,
Hoping for a tip .... Paul
----------
Category 9, Topic 74
Message 88 Sat Dec 26, 1987
C.MULLER at 20:59 EST
Anyone know how to use the shortcut on level 3? Please leave reply here or
email me. Also has anyone found mail hosen in a secret room on level three? I
did once but when I fond it I ended up trapped in a square room maybe I fell
in a pit or something. I couldn't tell as I was running backwards hacking on
worms.
Thanks,
Chris.
----------
Category 9, Topic 74
Message 89 Sat Dec 26, 1987
CAPT.COOK at 21:28 EST
Time of the Essence and The Matrix both serve the same purpose as the other
rooms in that series - they have key in them somewhere. For the Matrix, your
best bet is to have a compass, if you want email, I'll tell you how to get
through. Ditto for Time..., its a quick trick to get over that pit _once_ you
know how (Many a brave hero died trying!) To use the shortcut, manipulate the
object on the wall nearby in the obvious way, then look around, you'll see
it.
As for characters, I found Gandu to make a great wizard/ninja, with his poison
darts backed up by throwing stars. Also, Linfolas (?) the elf comes pre-
equipped with a bow. I usually reincarnate one person (I think - which one
brings you back with no abilities? I do that to one) and they almost always
end up with a pretty balanced list of skills. Except the she devil who has a
mana rating of 2! Great fighter tho.
Onward, and downward! -CC
PS: Henry, I too killed the mummy (they should all die that easily). Am I
totally screwed up now?
----------
Category 9, Topic 74
Message 90 Sat Dec 26, 1987
HTCOLONNA at 22:06 EST
No Capt Cook you're not screwed up, but you made it so you'll get more
experience by the end of that level. (Alot more experience!!). That's called
looking at the bright side of things (grin).
Some questions are beginning to be asked over and over again and it's
getting tiresome answering them over and over again. I'm not complaining or
griping! Don't get me wrong! But I would suggest capturing this entire topic
and reading it off line. The command would be, REA 74 ALL DAT>871210
The ZO spell only works on some doors! In fact, I'm pretty far down and
it's only worked on 1 door so far.
Fireballs - this is pretty obvious! What is a fireball? It's FLYING
explosive light, right? (read the manual for more). One more hint -
EVERYTHING is equally dangerous to both sides, which is realistic. Your own
fireballs can kill you. And other things that hurt you (like slamming doors)
will hurt them. There's something else that hurts you and that you routinely
and instinctively run away from that will hurt THEM too. But I'm not going to
give it away.
Some parts of this game are so *(&$# obvious that it makes them hard.
That's just a general hint.
PS You're in for alot more!!
----------
Category 9, Topic 74
Message 91 Sat Dec 26, 1987
HTCOLONNA at 22:13 EST
PS Capt Cook - I've found Linfolas (whatever his name is with the bow) to
be the most ineffective character of mine. I really am skeptical of how much
damage arrows do to monsters. The last time I think I actually saw an arrow
kill a monster was against the shriekers. However it could be because I fire
off all my arrows quickly with him, and it weakens the monsters but they don't
die. I am unsure. Plus arrows make the "tink" sound and not the "boof" sound
so it doesn't SOUND like they are doing much. Maybe they are. I am hoping
for a more advanced NINJA weapon.
By the way! I found a weapon today that's best used by a magic user.
Really odd - try all your weapons with all your characters!
----------
Category 9, Topic 74
Message 92 Sat Dec 26, 1987
M.DEVLIN [Mark] at 20:15 PST
Sheesh! 15 new messages (total) today! What a hot topic!!! If only this
games' Ninjas were true-to-life, I'd be on level 5000! haha (too bad you
can't create your own characters)
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Category 9, Topic 74
Message 93 Sat Dec 26, 1987
P.DRABIK at 23:34 EST
C. Cook thanks for your response. I would like to know the 'trick' for TIME
... I actually started over tonight and reinc. Leyla with the rope. The
rope allows you to climb down into the pits without injury. Except you can't
go up without the blue transport mist. Maybe this is useful elsewhere.
I would want that extra key to use the short cut. After some invest- igation
on that level. (Since I still don't know what opens the door to the next
level - gate actually) I found that you won't miss much except experience
after dealing with the worms.
I agree that each person is most effective with certain weapons. Sonja is
great with the Fachette or whatever, but had slowed down in effectiveness
with the sabre.
Night for now .... EMail for these two ?s would be great Thanx ...
----------
Category 9, Topic 74
Message 94 Sun Dec 27, 1987
GREEN at 00:54 EST
could some kind soul give me hints to the puzzles of "time...essence" and
"guardians". I can not get into or open any of the doors in the guardians and
I cannot get past the open pit in the time...essence. what a great game I
can't wait for their next one!
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Category 9, Topic 74
Message 95 Sun Dec 27, 1987
CAPT.COOK at 01:08 EST
Well, congratulate me, I made it to level 4 (not counting the hall of
champions.) But... Is there a purpose to level 3? I kind of stumbled
through it, running from worms and all, and it seems to me that all those
little shelve openings in the walls, and all those carven faces, should have
some purpose. Also, as I believe I already mentioned, I killed the captive
mummy. Should I not have? Thanks to all those who have gone before me for
any advice.
If FTL comes out with another game like this, as someone mentioned, I hope
they develop all new magic/spells. I am having great fun figuring out various
spells, esp. since they are logically oriented. It'd be a shame if we didn't
get a second chance to puzzle them out.
-CC
PS: Mummy question is redundant -- thats what happens when I write messages
off-line, I end up attaching on-line PS's anyway <grin>.
----------
Category 9, Topic 74
Message 96 Sun Dec 27, 1987
D.KAMBER at 01:43 CST
As for the trap door in the time is of the essence area, it works pretty much
like the other trap doors, the only difference is where the trigger is!
Whoever was kind enough to offer MATRIX help via EMAIL, I will take you up on
your offer, please! Also, has anyone gotten past the door thats straight ahead
through the room of the gem sign? What do you need to open that strange shaped
lock? Is there any purpose to the rabbits foot?
----------
Category 9, Topic 74
Message 97 Sat Dec 26, 1987
M.DEVLIN [Mark] at 23:44 PST
Well, if they do make anyone D&D type, I hope it's one based on a mage's
trials to succeed from a life-life peasant, up to Master Sorceror(sp). And be
able to invent your own spells, have a lab, stuff like that... I mean, in DM,
it would be neat if you could have a MON FUL EW KU spell (from the syllable
definitions, that would be a Flame Demon), and have it work for the
party...but then again, I haven't tried anything that powerful, so it might be
in there...we'll just have to wait and see...(ugh, more patience)
----------
Category 9, Topic 74
Message 98 Sat Dec 26, 1987
M.DEVLIN [Mark] at 23:45 PST
Jeeez, I can't seem to spell...life-life=low-life... anyone (from the first
line)=another...I think that's it...
----------
Category 9, Topic 74
Message 99 Sun Dec 27, 1987
HTCOLONNA at 08:40 EST
Rabbit's foot - notice that it goes somewhere on your charcter. I think
that it increases your character's luck in combat, although I don't know for
sure.
----------
Category 9, Topic 74
Message 100 Sun Dec 27, 1987
STACE [RT SysOp] at 09:20 EST
Anyone notice how this topic is REALLY staying on the subject?
<grin>
Mark <sometimes "overworked" topic cop> Booth
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Category 9, Topic 74
Message 101 Sun Dec 27, 1987
EPHOTE [PhotoSparks] at 12:32 EST
I get the impression that you folks like this game.... I have ordered it and
expect it by New Years. Sparks
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Category 9, Topic 74
Message 102 Sun Dec 27, 1987
HTCOLONNA at 15:19 EST
Someone help me with TEST YOUR STRENGTH. Am stuck. It's funny because
I've gotten to level 8 or 9 (I don't even know any more) with no assistance.
Sometimes I'll get frustrated and leave a message - but then by the time I log
back on for the answer I'll have figured it out already myself. Either I'm
breaking my own record now, or I'm close to discovery myself.
----------
Category 9, Topic 74
Message 103 Sun Dec 27, 1987
M.DEVLIN [Mark] at 12:19 PST
You will not be disappointed! To John-Carter (if you ever read this stuff):
I await the other maps!
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Category 9, Topic 74
Message 104 Sun Dec 27, 1987
J.CURTICE at 12:26 PST
Henry for TEST YOUR STRENGTH do you remember "cast your might"?
----------
Category 9, Topic 74
Message 105 Sun Dec 27, 1987
STACE [RT SysOp] at 16:15 EST
Henry, in your mouth or all over your computer? (tee hee ha ha!)
Mark
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Category 9, Topic 74
Message 106 Sun Dec 27, 1987
GREEN at 17:16 EST
to Capt. Cook, A big thanxs for the helpful hint. As far as guardians goes, my
problem is that I have been unable to open any of the doors in that section
(i.e., the six doors) that leads to the chest in one of them. I have touched
the buttons associated with each door all they do is move the chest around I
would appreciate any help as to the puzzle to open the door(s) to allow me to
get to the chest. Once again, thanxs
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Category 9, Topic 74
Message 107 Sun Dec 27, 1987
M.CATER [SOUTHPAW ] at 15:25 PST
First.............. This *IS* the game that will make us glad we kept our STs!
(And to think I was looking at an A&*&*)*)ga.) It beats anything as far as an
interface, logic, depth, graphics, addictiveness that I've seen yet. (I've had
an St since Dec 85) Could the SYSOP do us a favor and change the name of this
topic to "DUNGEON MASTER" instead of "DUNGEONMASTER"? Some people may not
find it during a search...... This is a hot one! I need to know who was able
to get by the force field into the first treasure chest? Leave some
feedback, huh?
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Category 9, Topic 74
Message 108 Sun Dec 27, 1987
HTCOLONNA at 18:33 EST
GREEN - you don't open any of those doors to get to the chest. HINT!
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Category 9, Topic 74
Message 109 Sun Dec 27, 1987
M.R.PENNER at 18:43 PST
I was wondering if any of the more astute adventurers here could answer some
basic questions... I'm seriously considering this program 1) How many 'levels'
in this program?? 2) How many spells?? 3) How many monsters have you run
into?? 4) oops.. 4) How many different weapon types do you have to work with?
5) How many character professions are there? (I've counted 4 - Fighter Cleric,
Wizard, and Ninja)... Thanx for the help folks, I really appreciate it...
Mad Mike
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Category 9, Topic 74
Message 110 Sun Dec 27, 1987
D.KAMBER at 21:12 CST
I am currently on the 4th level (counting the hall of champions as level 1),
and have managed to kill the ghost and am slowly but surely turning those
purple worms into food! I keep seeing a LOT of grated areas on this level,
what purpose do they serve? For that matter do the rings htat look like towel
holders and some of the other wall hangings serve any purpose or are they
merely decorative? Has anyone else found the compass? I walked past that wall
switch a dozen times before I actually saw it, you gotta look everywhere in
this game!
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Category 9, Topic 74
Message 111 Sun Dec 27, 1987
M.DEVLIN [Mark] at 19:29 PST
I have the compass...I thought it was some more corn the first time I saw it
(until I saw it was blue)...
What I do hate about this, is not the game, but the box's graphics! The game
is nothing like that! If that was FTL's original idea, WHY THE $%&*&$@ DIDN'T
THEY KEEP IT?!?!?!? It looks great THAT way, I'm getting tired of this game
FAST...Does it use the extra RAM in a 1+ meg system?
Also, I haven't had any problems when restoring a saved game, I just sat back
and watched as it loaded away...
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Category 9, Topic 74
Message 112 Sun Dec 27, 1987
CAPT.COOK at 22:35 EST
The box looks pretty wierd to me. Notice there are no spell features? The
figures in the upper right are but boxes. And the bar graphs are completely
different (friendly - hostile. etc) Also no save game feature.
Whats the best level anyone has gotten a character to? Mine so far is
Craftsman. Well, gotta get off-line to read these, if anyone asked for EMAIL
I will send it (feeling very chatty tonight, can you tell?)
-CC
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Category 9, Topic 74
Message 113 Sun Dec 27, 1987
J.KOVACH at 23:16 MST
Has anyone been able to get through the force field to that treasure chest on
the first level?
Thanks,
Jeff
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Category 9, Topic 74
Message 114 Mon Dec 28, 1987
L.LOE at 00:23 CST
Someone please send me EMAIL on how to open the grate just after the
'prisoner mummy'. I have been there for hours. Thanks. Also where is the key
for the 'Short cut'? Larry Loe
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Category 9, Topic 74
Message 115 Mon Dec 28, 1987
HTCOLONNA at 01:42 EST
I have "artisan" characters. I think alot of things are for graphic effects
only - moss, chains, grates, faces...
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Category 9, Topic 74
Message 116 Mon Dec 28, 1987
M.DEVLIN [Mark] at 00:56 PST
I finally made it to the worms!!! And I've only had this game 3 days! (by the
way, for those that haven't yet seen the worms, they are uglier than those
blue guys with the clubs!)
I hate that door "Don't let a little door stand in your way" or whatever,
(took me MINUTES to get passed it!)
So, how hard are the worms to kill?
----------
Category 9, Topic 74
Message 117 Mon Dec 28, 1987
CAPT.COOK at 13:41 EST
<Smile> Oh, worms are no problem, you can use your bare hands (YES, I am being
very sarcastic!) I have just reached Artisan on one of my fighters. I made a
big error at the start => I choose a character with very low mana (someone the
she-devil). Don't do this! As you get further down, every member of your
party must contribute to the potion pool. You can be crippling your high-
power magical types with always having to cast ful spells and healing potions.
jeff => I don't think anyone has gotten through that force field, but a lot of
us have gotten the chest [HINT!]
-CC
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Category 9, Topic 74
Message 118 Mon Dec 28, 1987
J.HAND at 14:23 EST
I need a hint pleeeze, in the hall after the room of riddles there is a room
which has 3 touch plates,a pit,and a transportation veil, how do you get the
iron door open. /s
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Category 9, Topic 74
Message 119 Mon Dec 28, 1987
CAPT.COOK at 17:07 EST
Ditto to J.Hands request. Ack! I feel I've tried everything! If someone
emails him solution, could you Carbon Copy it to me? Also, after the "I hate
to be ignored" message. there is a real pain maze, and at one point a piece
of wall opens up. But I can't trigger it when I am nearby. I thought of
getting some bad guys to follow me, but after being battered half to death, I
had to kill them. Any clues? Maybe I need something from the other side, but
I don't have the key to get in because of the above grate problem. Arghh!
Anyone figure out what the various necklaces do? Aside from the illumi??
thing, which is pretty obvious. Oh, and remember when I was telling you about
my character with mana of two? I kept trying to get her to produce a LO YA
potion, which she could attempt. Finally she got it, and gained a prietly
level, thus her mana was raised to 4. My contiually using her meager magic
abilities, I have her now to the point where she can at least cast light
spells.
OK, another gripe. How come, if monsters are coming now the right side of the
corridor, a champion on the left side can not hit them. This is pretty dumb,
and fairly umreal. Also very annoying when your left-side partner has a big,
juicy fireball spell ready, but can't use it because the whatever is coming at
the right-side partner.
-Capt. <stuck again> Cook
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Category 9, Topic 74
Message 120 Mon Dec 28, 1987
HTCOLONNA at 21:04 EST
HELP WITH THE ROOM AFTER THE ROOM OF RIDDLES. I spent about 4 hours with
this one and had to change my pants when I figured it out myself. I will tell
you what to do, in hint form.
First of all, go around that room and place objects on the floor and NOTICE
WITH YOUR EAR which pressure plates are affected by objects. Some are only
affected by people. When you figure this out, you've got it about 1/2 way.
You have to figure this out (what I just described) and combine what your
learned from TIME IS OF THE ESSENCE.
I refuse to spoil the fun any more with EMAIL. By the way, this is a very
hard level. Not because of creatures but because of the puzzles.
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Category 9, Topic 74
Message 121 Mon Dec 28, 1987
CAPT.COOK at 21:27 EST
<Grin> Lets face it Henry, you're just tired of spending an hour typing EMAIL
responses when you could be playing! <just kidding> Anyway, thanks for the
hints.. this is the first of these puzzles I've had this much trouble with.
Most of my headaches have come from killing stuff.
BTW Has anyone noticed that the creatures get much, well, neater the farther
down you get? I mean from a simple visual basis. Kind of an extra reward.
-CC
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Category 9, Topic 74
Message 122 Tue Dec 29, 1987
CAPT.COOK at 01:02 EST
Wow! I've been gone for hours and no new messages!
Henry, thanks for the above hint, it was just enough a kick in the pants to
get me going. Now, of course, I need more help!
1) "When is a rock not a rock?" Huh? A clue, anyone? I can't get anywhere
on level 8. (Can you imagine restarting now that you know the spells that you
do?)
2) Level 7 => Man, what a pain. Among other things, there is a corridor that
goes on forever. Or seems to, its one of those teleport you back deals, tho
theres no blue field. Anyway, is there a way down this passage?
3) Test your strength. Is it necessary to traverse this hallway? I think
I've seen both ends. Is there something in it?
And last but not least, where is the IR key? Any hints or tips would be very
much appreciated. I feel the end is near, but you know what? I think this
one will have a decent replay value. Four different characters, new ways to
try things, and the levels below 3 get so confusing that I may very well have
missed something.
-CC
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Category 9, Topic 74
Message 123 Mon Dec 28, 1987
M.DEVLIN [Mark] at 22:11 PST
Hmm, about the "When is a rock not a rock", I have yet to get anywhere NEAR
you, but have you thought about those rock monsters or sumthin?
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Category 9, Topic 74
Message 124 Tue Dec 29, 1987
E.ILLWITZER at 01:31 CST
Help! How do you get past the grate blocking the stairs down to level 4 (not
counting the Hall of Champions)? This is right past the 'prisoner mummy'. That
is how do you do it with out killing the mummy? I'm tired of killing those
'purple worms'. Many thanks of any help,
Eric
----------
Category 9, Topic 74
Message 125 Tue Dec 29, 1987
J.CURTICE at 01:09 PST
Captain, I've been stuck at teh same place you are at now for a week. I
restarted a couple days ago and I'm now back there with only a few more gems,
coins and better swords to show for it. I found a few more secret passages
and solved a couple puzzles I skipped before but I didn't find the IR key. I
assume it has to do with "When is a rock not a rock" part, but since there is
nothing in that area, I have no idea if it involves the placing of an object
or a spell, or what....Oh, well..
----------
Category 9, Topic 74
Message 126 Tue Dec 29, 1987
HTCOLONNA at 10:44 EST
I don't THINK you actually get into that TEST YOUR STRENGTH corridor. You
got the grate open?? I haven't seen when is a rock not a rock.
There are 2 keys that I cannot find on this level and it's driving me crazy.
The first key is for a door right near the TEST YOUR STRENGTH corridor. The
second key is for a door that's near the beginning.
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Category 9, Topic 74
Message 127 Tue Dec 29, 1987
CAPT.COOK at 14:23 EST
Henry => Wish I could help you, but I found those keys strictly by stumbling
upon them, I think one was behind a door with a beholder guarding it...
really not sure. This level and all the ones below I haven't been able to get
my orientation right. I always end up booking from something I'm not ready
to fight, or after something that stole my favorite shield, and then, I look
around and say, "Where the f**k am I?"
A rock is not a rock when its a stone, but that doesn't help much, does it? I
tried slinging some lightning bolts around, but so far to no avail. Also
tried manipulating a gem, but there are no cracks or anything. Damn. This is a
tough one. -CC
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Category 9, Topic 74
Message 128 Tue Dec 29, 1987
M.DEVLIN [Mark] at 12:18 PST
What about the little stone you get way back on the level before the worms?
(or wherever)
----------
Category 9, Topic 74
Message 129 Tue Dec 29, 1987
M.BARRY at 16:57 EST
I'm tired of reading all the cryptic clues- I want answers!!!! Let's start a
seperate topic for DungeonMaster help; those that do not wishcomplete answers
don't have to read the topic and those who are kind enough toffer assistance
via E-MAIL won't have to answer the same question over and over. I'll start by
asking for entire solutions for the Vault, the Matrix, and Time is of the
Essence rooms- I have the compass and a collection of clubs Thanks to any
interested soles who may agree
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Category 9, Topic 74
Message 130 Tue Dec 29, 1987
M.DEVLIN [Mark] at 15:55 PST
That's against hint policies, isn't it?
----------
Category 9, Topic 74
Message 131 Tue Dec 29, 1987
M.BARRY at 20:13 EST
It may or may not be against hint policy- if one doesn't want help one doesn't
have to read the hints provided under THE SEPERATE TOPIC.
----------
Category 9, Topic 74
Message 132 Tue Dec 29, 1987
B.J.S at 19:50 CST
I also vote for a seperate DM help topic. I just started and I need REAL clues
not vague hints.s s
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Category 9, Topic 74
Message 133 Tue Dec 29, 1987
HTCOLONNA at 21:10 EST
Wait a minute ! THose of us doing a BRO ALL would get stuck with the topic
completely ruining the game for us. IF someone wants to write walkthrus (that
is what Scorpia calls them) and uploads them, then an appropriate message
posted here with the file number and what the file "walks" thru, it would be
fair to us all. HELP DARLAH!
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Category 9, Topic 74
Message 134 Tue Dec 29, 1987
HTCOLONNA at 21:33 EST
Please help me on level 7 someone. I think that's the right level - the
room of the riddles level. I need 2 keys in the final set of rooms - 1 key is
for a door in the beginning (past the 2 original doors to get in) and 1 key is
for the door near the end of TEST YOUR STRENGTH corridor that requires a key.
J.CURTICE?? Help !
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Category 9, Topic 74
Message 135 Tue Dec 29, 1987
DARLAH [RT SYSOP] at 21:56 EST
I agree...specific ideas must be sent in mail. Unfortunately on this one I
don't know which is too mu C &ch and which is not, seeing I have not played
the game so please I implore you..no specific help here. Just hints and E-Mail
the rest. A seperate topic would not be feasible.
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Category 9, Topic 74
Message 136 Tue Dec 29, 1987
HTCOLONNA at 22:02 EST
Darlah - great. Thanks. My sentiments exactly. So far so good, in my
opinion - nothing's been too much yet. But the message about a separate topic
for explicit answers scared me. As far as I'm concerned, specific answers
could go into the software library, marked as such, right?
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Category 9, Topic 74
Message 137 Tue Dec 29, 1987
DARLAH [RT SYSOP] at 22:15 EST
That's true Henry. A walk through in the software library is appropriate for
those who want/need it!
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Category 9, Topic 74
Message 138 Wed Dec 30, 1987
JOHN-CARTER at 00:05 EST
hello all John-Carter here
I see that 66 people d/l my map for the hall of champions.
Well if you liked that one the map for level 2 ( hall of champs being
level 1 ) is almost ready to u/l sorry to be so slow but uoy have
to realize first i have to play the level and then map it out on paper
and then covert that to a Degas file ( that part takes the longest),
plus I work full time as a programmer for NYNEX so that doesnt leave
much time for sleep. I am only part way thru playing level 3
( still in the choose a dor choose a fate area ).
I am going to u/l an text file that lists all the hero and thier
attributes so you dont have to go from mirror to mirror all the time
I would like to compile a list of spells so if anybody has any input
please leave it as mail to JOHN-CARTER so far I only have about 10
including simple stuff like torches and stamina and healing potions
It takes a lot of time to do all this and apperently there are people
who want the info so please contribute to the list
lastly since there is a question about wheather or to put answers here on
the open board why not have a special Real-Time-Conf say friday or saturday
JANUARY 2 or 3 9pm est- 6pm pst to trade info
or to put it simply........
IF YOU DONT WANT TO KNOW , DONT GO!!!
JOY AND HAPPINESS TO ALL OF YOU
JOHN-CARTER
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Category 9, Topic 74
Message 139 Tue Dec 29, 1987
J.CURTICE at 21:15 PST
Henry, i skipped those two doors myself before and when I went back, I did
find one key (but not the second). If you look around in the section to the
right when there is all that writing on the wall and you have a choice going
left or right (left is the section where the doors are located). If you look
around a couple hidden switches can be found. Be careful when opening those
doors. You won't get much more than a nasty surprise behind the second door.
The first one doesn't help much either.
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Category 9, Topic 74
Message 140 Wed Dec 30, 1987
CAPT.COOK at 00:26 EST
Anyone that wants specifics, feel free to drop me a line. I will make up some
generic EMAILS in answer to the major questions, and EMAIL them on request.
(I'm on vacation this week).
Henry => After you've helped me so much, I am sorry to say I can't return the
favor. I found that level to be very difficult to "map" (in quotes since I
don't actually write them down.) Level 7 (?) is the same way. It's getting
exasperating! I found one key lying on the floor somewhere, I think (there,
thats not too specific, is it?) and it was in a place I could never get back
to.
-CC
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Category 9, Topic 74
Message 141 Tue Dec 29, 1987
M.DEVLIN [Mark] at 22:17 PST
Henry: Again, thanks for the "help"...HAHA Whatever level I'm on, I want to
shoot myself!! It's the one Henry's on, with the Riddle Room (is that the
one, Henry?)...
What are those little blue(?) guys that scurry all over the place? Little
pick-pockets? They seem to be harmless, at least, I haven't been hurt by
one...
John-Carter: Can't wait for the spell list! (if anyone knows the battle
potions/spells, P
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Category 9, Topic 74
Message 142 Wed Dec 30, 1987
C.MULLER at 01:26 EST
Whoever asked about the wall that says "When is a rock not a rock?" Well, when
is a wall not a wall? <<hint>>.
On to level 9...
Chris
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Category 9, Topic 74
Message 143 Wed Dec 30, 1987
DARLAH [RT SYSOP] at 01:48 EST
The problem is with another topic, one CAN NOT cancel it so it will appear
when they do a BRO ALL unless they use IGNore each time. If you are TRULY
interested I can open a PRIVATE section here in the BB and open it up to ONLY
those that are interested in it. PLEASE send me mail or reply here if this
interests you. I will have to invite each one of you that is interested,
therefore those that do not want to read will not have a problem. Let me
know...k??
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Category 9, Topic 74
Message 144 Wed Dec 30, 1987
DARLAH [RT SYSOP] at 02:21 EST
Just keep them coming..we could place all the VIVID hints on ALL games in this
category...just let me know!
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Category 9, Topic 74
Message 145 Wed Dec 30, 1987
D.FLORY [AtaribaseBBS] at 04:27 EST
I think the best way to handle the hints in the clear are by uploading of walk
thru's to the library. That's the way most systems handle it. People who don't
want them don't run the chance of having the game spoiled by accidentally
reading solutions.
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Category 9, Topic 74
Message 146 Wed Dec 30, 1987
H.NICHOLS at 04:33 EST
Mad Mike,
I furthest down I've heard is level 9 counting the Hall of Champions
(starting place so to speak. Number of spells thats hard to say, they are
broken into 4 divisons, power, elemenatl nfluence, form and class/alignment,
with each division having six syllables each and they can be used in all sorts
of combinations. Takes abit of getting used to but I'm starting to get the
hang of it, I'm on level three not counting the starting place and I've only
got the hang of about 10 spells myself. I've run into 5 opponents (I think)
but as you can see from the messages they are a bunch more I still have to
deal with. Back to the number of levels, like I said I've heard rumors of 8
or 9 and still going. Don't even waste time to think about buying this just
go ahead and get it, trust me - you won't be sorry. About my only two
complaints are copy protection (they should have done like Omnitrend with
Breach using a code word from the manual at the start of the game) and they
didn't give credit to the beta testers. Woody
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Category 9, Topic 74
Message 147 Wed Dec 30, 1987
J.KOVACH at 02:48 MST
Could someone PLEASE send me hints regarding how to get across the pit in the
vault, where the Gem is, and how to get the chest in the hall of Guardians.
Feel free to be as vivid as possible.
Thanks,
Jeff
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Category 9, Topic 74
Message 148 Wed Dec 30, 1987
M.DEVLIN [Mark] at 12:22 PST
Isn't ANYONE nice enough to send me a list of their known spells?!?!?! I'm
gonna die because of you THOUGHTLESS individuals who only think of yourselves,
and not the lives of four great warriors! Should they die, the guilt you'll
suffer will be great enough so that you shall join them! HAHAHAHAHA
(this is fun! haha)
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Category 9, Topic 74
Message 149 Wed Dec 30, 1987
J.KOVACH at 17:22 MST
Would someone PLEASE be kind enough to send me help with the Hall of
Guardians, The Vault, and the Room of the Gem. I probably sound like I'm
asking stupid questions, but come on, I've only had a computer for several
months and Dungeon Master is my first adventure game. I've been stuck for
several days now. PLEASE HELP!!
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Category 9, Topic 74
Message 150 Wed Dec 30, 1987
CALVIN.DAVIS at 19:55 EST
How do you kill the purple worms? NOTE: Please keep safety in mind. Help?
I can't HIT AND RUN without seriously damaging my group! Send me EMAIL with
hints.*S
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Category 9, Topic 74
Message 151 Wed Dec 30, 1987
TRAUMA [Sandy] at 18:35 MST
I think the best solution to explicit hints is a walk through in the download
area. The private category initally sounded good, but I can see potential
problems with more than one game and BRO ALL. As for dungeon hints...maybe if
the Captain or Henry or any other kind, helpful, generous, wonderful person
were their solutions as seperate text files and ARC them together? That way
you can read only the specific solution you're interested in. Now...about
those @$^#@ rocks with tenticles....!
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Category 9, Topic 74
Message 152 Wed Dec 30, 1987
HTCOLONNA at 20:55 EST
Some people are asking questions AGAIN that have been answered at least 2
times already. Especially the purple worms questions. Please capture the
whole topic!
J.CURTICE - I found 2 switches in the "I DON'T LIKE TO BE IGNORED" area. 1
gave me a key that I used in a different door. The other switch didn't give
me a key. Are there more switches? Is this the area you were referring to
for the 2 doors I can't find keys for in the "I DON'T LIKE TO BE IGNORED"
area?
How much stuff (a quantity number is sufficient) is in the "combinations"
room on the same level? I still can't find those 2 keys, and although I will
move on, it bothers me. i want to finish everything!
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Category 9, Topic 74
Message 153 Wed Dec 30, 1987
MWADE at 18:06 PST
Wow. I'm in the middle of Bard's Tale right now but it's getting tempting
to can it and get this one. From the level of interest this has got to be the
greatest game of all time. Is it that revolutionary? I mean, if I get it
will I have to quit my job or take a vacation to finish it? People seem to be
playing it non-stop. Has anyone finished it yet?
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Category 9, Topic 74
Message 154 Wed Dec 30, 1987
M.DEVLIN [Mark] at 18:21 PST
I doubt anyone will finish by the 1st of February...really!
How do I do the combination room thingy?? (Email)
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Category 9, Topic 74
Message 155 Wed Dec 30, 1987
HTCOLONNA at 21:38 EST
MWADE - Bard's Tale is OK (way too much slashing for me, kind of adolescent)
this is much better.
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Category 9, Topic 74
Message 156 Wed Dec 30, 1987
M.BARRY at 22:49 EST
So, someone has FINALLY noticed!!!! People are asking the same questions
that, at this point, require individual E-mail responses. A private section
or a seperate topic would provide one correct response to be read by only
those who want the information. I think this deserves a chance....C' mon...
have some flexibility!!!
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